#pragma once

#include "CRunicCore.h"

namespace TLAPI {

#pragma pack(1)

  struct CDropdownMenu : CRunicCore
  {
    u32 unk0;
    PVOID pGUISheet;
    PVOID pGUISheet1;
    PVOID pGUISheet2;
    u32 unk1;                 // 0
    u32 unk2;                 // 100h
    PVOID pCSettings;         // ptr to CSettings
    PVOID pCGameUI;           // ptr to CGameUI
    PVOID pOctree;
    PVOID unk3;               // ptr to Unknown struct
    u32 unk4;                 // 0
    u32 unk5;                 // 0Fh
    u32 unk6;                 // 0
    PVOID pCResourceManager;  // ptr to CResourceManager
    PVOID pCSoundBank;        // ptr to CSoundBank
  };

#pragma pack()

};

